Sculpture: Sora- Day 1


I started a new sculpture recently, seeing as the dragon I was sculpting was getting dried out and I needed some time to re-moisten it (more on how to do that later probably).

Sora, just for a bit of background, is from a video game called Kingdom Hearts. I’m a bit of a nerd that way. Here I’m sculpting him when he was younger, in the first game, in an adorable little pre-pubescent fighting pose. So tough with his smol face.

To be perfectly honest, I’ve never sculpted people before. Even when I started drawing I focused mostly on animals and plants. I only started drawing people some time in the last year or two. I think it’s going well, but ha I still have a long way to go.

Anyway, I got really side-tracked. Since this my first attempt at sculpting a person, whatever I’m doing may not work.


I decided to make a “clay armature” (which is a concept that may or may not exist, idk), mainly because (1) I needed fewer details so I could focus on the pose and (2) because any other type of armature would probably expand in the kiln and crack the piece. NEVER USE METAL. Learned that the hard way.

Some of these pieces of clay are mainly for support. The piece is too flimsy and thin to support itself. The shoes are elaborated for a solid base. I used a tool to keep him upright and his attached arms from falling off (I didn’t have enough time left in class to make them more arm-like).

I’ll let you know how this goes.

Oh and by the way, I think that after I finished a project, I’ll put it all together into a tutorial/lesson thing, explaining all my failures or successes, etc.

Stay sparky (goodness, that sounds lame, but I need some sort of signing-out phrase, don’t I?)